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Katharina Jahn

Katharina.Jahn@uni-siegen.de

Raum: US-D 419

Telefon: +49 271 740- 5034
Telefax: +49 271 740- 12220

Sprechstunde: nach Vereinbarung

Vita

Frau Jahn ist seit 2015 wissenschaftliche Mitarbeiterin am Lehrstuhl für Wirtschaftsinformatik. Sie studierte Psychologie an der FernUni Hagen (B. Sc.) sowie an der Johannes Gutenberg-Universität Mainz (M. Sc., Schwerpunkt Arbeits-, Organisations- und Wirtschaftspsychologie).

Forschungsinteressen

  • quantitative Methoden und experimentelle Forschung im Bereich Design Science
  • Body Ownership und Perspektivenübernahme in der virtuellen Realität
  • Design Science im intergruppalen Kontext (z. B. Geschlechtsunterschiede, Rassismus, Homophobie)
  • technologische Behandlungsmöglichkeiten bei psychischen Erkrankungen (z. B. Nikotinabhängigkeit)

Forschungsprojekte

Ansprechpartnerin für das Forschungsprojekt „ANTARES: Breitenwirksame Substanzabhängigkeitstherapie in der digitalen Gesellschaft mittels Virtual Reality-basierten Systemen“ sowie Projektmitarbeiter, Laufzeit 2018-2021, Förderung durch das Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen.

Publikationen

Jahn, K., Kordyaka, B., Machulska, A., Eiler, T. J., Gruenewald, A., Klucken, T.,Brueck, R., Gethmann, C. F., Niehaves, B. (2021). Individualized gamification elements: The impact of avatar and feedback design on reuse intention, Computers in Human Behavior, Volume 119, 2021, 106702, ISSN: 0747-5632. www.sciencedirect.com

Kordyaka, B., Laato, S., Jahn, K.,Hribersek, S. (2020): Designing Community Identification – A Multi-Method Approach. 28th European Conference on Information Systems (ECIS 2020), Marrakesh, Morocco. ISBN 978-1-7336325-1-5 . www.aisel.aisnet.org

Kordyaka, B., Jahn, Niehaves, B. (2020): Towards a Unified Theory of Toxic Behavior in Video Games. Internet Research, doi: 10.1108/INTR-08-2019-0343. https://www.www.researchgate.net.

Kordyaka, B., Jahn, K., Hribersek, S., Klein, H., Niehaves, B. (2020): Two Faced Users? Exploring Motivational Taxonomies of Playful System. 26th Americas Conference on Information Systems (AMCIS 2020), Salt Lake City, USA. ISBN 978-1-7336325-4-6. www.aisel.aisnet.org

Schöbel, S., Janson, A., Jahn, K., Kordyaka, B., Turetken, O., Djafarova, N., Saqr, M., Wu, D., Söllner, M., Adam, M., Heiberg Gad, P., Wesseloh, H., Leimeister, J. M. (2020). A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel. In: Communications of the Association for Information Systems (CAIS). DOI: 10.17705/1CAIS.04630. www.aisel.aisnet.org

Machulska, A., Eiler, T.J., Grünewald, A., Brück, R., Jahn, K., Niehaves, B., Ullrich, H., Klucken, T. (2020). Promoting smoking abstinence in smokers willing to quit smoking through Virtual Reality-Approach Bias Retraining: A study protocol for a randomized controlled trial. In: Trials 21, 227 (2020), ISSN 745-6215. www.trialsjournal.biomedcentral.com

Kordyaka, B., Jahn, K., Niehaves, B. (2020). To Diversify or Not? Uncovering the Effects of Identification and Media Engagement on Franchise Loyalty in eSports. In: International Journal on Media Management. Vol. 22,2020 - Issue 1, pp. 49-66. Print ISSN: 1424-1277, Online ISSN: 1424-1250. www.tandfonline.com

Kordyaka, B., Kruse, B., Jahn, K., Niehaves, B. (2020). Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming. 4th International Conference for Gamification Research (GamiFIN 2020), Levi, Finland. www.gamifinconference.com

Kordyaka, B., Klein, H. C., Jahn, K., Hribersek, S., Niehaves, B. (2020). A Matter of the Person or the Situation? Structuring Motivational Affordances of Gamification Elements. 4th International Conference for Gamification Research (GamiFIN 2020), Levi, Finland.

Kordyaka, B., Jahn, M., Niehaves, B. (2020). Implicit Learning in Video Games – Intergroup Contact and Multicultural Competencies. 15. Internationale Tagung Wirtschaftsinformatik (WI 2020), Potsdam, Germany. doi: 10.30844, ISBN: 978-3-95545-335-0. www.library.gito.de

Jahn, K., Kordyaka, B., Scholz, T., Niehaves, B. (2020). Gamified Helping? The Impact of Individualized and Group-Level Cooperative Evaluation on Knowledge Sharing. 15. Internationale Tagung Wirtschaftsinformatik (WI 2020), Potsdam, Germany, DOI: 10.30844, ISBN: 978-3-95545-335-0. www.library.gito.de.

Machulska, A., Kleinke, K., Eiler, T.J., Grünewald, A., Brück, R., Jahn, K., Niehaves, B., Gethmann, C.F., Klucken, T. (2019). Retraining automatic action tendencies for smoking using mobile phone-based approach-avoidance bias training: A study protocol for a randomized controlled study. In: Trials, 20, 720, ISSN: 1745-6215, doi.org/10.1186/s13063-019-3835-0. https://www.trialsjournal.biomedcentral.com

Kordyaka, B., Jahn, M., Niehaves, B. (2019). Insights into the eSports Consumer: Explaining Consumer Engagement from a Dual Systems Perspective. In: Proceedings of the 2019 UCI Esports Conference (ESC 2019), Irvine, USA. https://www.researchgate.net

Röding, K., Jahn, K., Niehaves, B. (2019). Better Burning than Burning Out – A Laboratory Experiment on the Impact of Training Work Avoidance on Psychological Detachment and Perceived Strain Contact. 25th American Conference on Information Systems (AMCIS 2019). Cancún, México.

Jahn, K., Kordyaka, B., Ressing, C., Roeding, K., Niehaves, B. (2019). Designing Self-Presence in Immersive Virtual Reality to Improve Cognitive Performance - A Research Proposal. Proceedings of the NeuroIS Retreat 2019, Vienna, Austria.

Röding, K., Jahn, K., Niehaves, B. (2019). Better Burning than Burning Out – A Laboratory Experiment on the Impact of Training Work Avoidance on Psychological Detachment and Perceived Strain Contact. 25th American Conference on Information Systems. Cancún, México, ISBN 978-0-9966831-8-0. https://www.aisel.aisnet.org

Jahn, K., Kordyaka, B. (2019). The effects of robotic embodiment on intergroup bias: An experiment in immersive virtual reality. Proceedings of the 27th European Conference on Information Systems (ECIS 2019), Stockholm, Sweden.

Jahn, K., Kordyaka, B., Machulska, A., Klucken, T., Eiler, T. J., Gruenewald, A., Brueck, R. Gethmann, C. F., Niehaves, B. (2019). Gamification Effects of Avatar Group Membership and Avatar Customisation in Immersive Virtual Reality, 27th European Conference on Information Systems (ECIS 2019), Stockholm, Sweden.

Kordyaka, B., Jahn, K., Niehaves, B. (2019). Gamified Patterns – Exploring Structures and Effects of Gamification Elements, 27th European Conference on Information Systems (ECIS 2019), Stockholm, Sweden.

Roeding, K., Jahn, K., Weigel, A., Niehaves B. (2019). Individualized Design: The role of individual boundary preferences on technology acceptance and work-life conflict. In: Proceedings of the 23rd Pacific Asia Conference on Information Systems (PACIS 2019), Xi’an, China. https://www.aisel.aisnet.org

Kordyaka, B., Jahn, K., Niehaves, B. (2019). Influencing Prejudice: Different Forms of Intergroup Contact and Sexism in Video Games. In: Proceedings of the 23rd Pacific Asia Conference on Information Systems (PACIS 2019), Xi’an, China. https://www.aisel.aisnet.org

Jahn, K. (2019). Gamification Elements in Immersive Virtual Reality. Comparing the Effectiveness of Leaderboards and Copresence for Motivation. In: Proceedings the 9th International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2019), Rome, Italy, ISBN: 978-1-61208-722-1. https://www.thinkmind.org

Eiler, T., Grünewald, A., Machulska, A., Klucken, T., Jahn, K., Niehaves, B., Brück, R. (2019). A Preliminary Evaluation of Transferring the Approach Avoidance Task into Virtual Reality. 7th International Conference, Information Technologies in Biomedicine (ITIP2019), Kamień Śląski, Polen.

Kordyaka, B., Jahn, K., Mueller, M., Niehaves, B. (2019). The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use. Digital Games Research Association (DIGRA 2019), Kyoto, Japan.

Kordyaka, B., Klesel, M., Jahn, K. (2019). Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. In: Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52), Maui, Hawaii. ISBN: 978-0-9981331-2-6. https://www.aisel.aisnet.org

Kordyaka, B., Mueller, M., Jahn, K., Heger, O., Niehaves, B. (2018). Costumes in League of Legends - Replicating Findings from Cyworld and Habbo. In: Proceedings of the 24th Americas Conference on Information Systems (AMCIS 2018), New Orleans, USA.

Kordyaka, B., Jahn, K., Niehaves, B. (2018). Purchase Intentions in League of Legends? The Role of Individual and Cultural Differences for Explaning Social Identification. In: Proceedings of the 11th International Conference on Game and Entertainment Technologies 2018 (GET 2018), Madrid, Spain.

Jahn K., Kampling H., Klein H. C., Kuru Y., Niehaves B. (2018) Towards an Explanatory Design Theory for Context-dependent Learning in Immersive Virtual Reality. In: Proceedings of the 22th Pacific Asia Conference on Information Systems (PACIS 2018), Yokohama, Japan.

Jahn, K., Heger, O., Kampling, H., Stanik, K. Niehaves, B. (2017). Designing for Knowledge-Based Familiarity, Trust, and Acceptance: The Case of Affective Technology. In: Proceedings of the 25th European Conference on Information Systems (ECIS 2017), Guimarães, Portugal, ISBN 978-989-207655.

Jahn, K., Kordyaka, B., Heger, O., Kampling, H., Niehaves, B. (2017). Feedback, Affect, and Mediated Communication: Towards an Explanatory Design Theory, In: Proceedings of the 12th International Conference (DESRIST 2017), Karlsruhe, Germany, ISBN 978-3-319-59143-8.

Heger, O., Jahn, K., Lemmer, K., Niehaves, B. (2017). E-Kompetenzen in der Verwaltung vermitteln. In: Innovative Verwaltung, Ausgabe 3/2017.

Heger, O., Jahn, K., Mueller, M., Niehaves, B. (2017). Making Use of Facebook Comments for Upstream Engagement: A Systematic Approach. CEPE/ETHICOMP 2017, Turin, Italy.

Niehaves, B., Klesel, M., Jahn, K., Heger, O. (2016). IT-Consumerization – Fluch oder Segen für die Zukunft der öffentlichen Verwaltung?. In: PublicGovernance – Zeitschrift für öffentliches Management, Ausgabe Herbst 2016, pp. 16-18, ISSN 1866-4431.
https://publicgovernance.de/docs/PG_Herbst2016_IT_Consumerization.pdf

Becker, J., Greger, V., Heger, O., Jahn, K., Krcmar, H., Müller, H., Niehaves, B., Ogonek, N., Räckers, M., Schuppan, T., Zepic, R. (2016). E-Government-Kompetenz. Studie im Auftrag des IT-Planungsrats, Berlin, München, Münster, Siegen 2016

Jahn, K., Klesel, M., Lemmer, K., Weigel, A., Niehaves, B. (2016). Individual Boundary Management: An Empirical Investigation on Technology-Related Tactics. In: Proceedings of the 20th Pacific Asia Conference on Information Systems (PACIS 2016), Chiayi, Taiwan, ISBN 9789860491029.

Klesel, M., Jahn, K., Müller, M., Niehaves, B. (2016). How to Design Information Technology that Facilitates Detachment from Work: An Empirical Investigation of Work-Discontinuance Intention. In: Proceedings of the 20th Pacific Asia Conference on Information Systems (PACIS 2016), Chiayi, Taiwan, ISBN 9789860491029.